Path: chuka.playstation.co.uk!news From: Mark Green Newsgroups: scee.yaroze.freetalk.english Subject: Re: NY2 before or after Date: Mon, 20 Sep 1999 11:42:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <37E60F90.4A5E4F39@reading.ac.uk> References: <7s2jck$bbg1@chuka.playstation.co.uk> NNTP-Posting-Host: ssfmse3.rdg.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en Nigel Critten wrote: > > We obviously know nothing about if there will even be a NY2 but it's nice to > speculate about it for a while. > > What I would like to see is the NY2 released here shortly after the release > of the PS2 in Japan (for current Members), with a USB connection (most PCs > and new Macs have these and older version can have them added for a small > price) FireWire would be very nice for the G3, G4 owners, PC owners can get > Firewire with the expense of adding a PCI card, a lot of new Notebooks come > with Firewire now. I don't think they'll be able to release NY2 *that* soon - after all, by the time they've done all the documentation translation and/or rewriting they'll probably want it out in other territories. > Cut down libraries we all expect that, but being able to support lots of > players maybe with the Multitap or with the new system, being able to use > the Dual Shock 2 rumble stuff, and being able to use middleware tools with > it would be nice (Lightwave, Max, Maya, Softimage, MathEngine etc.) and a > better set of manuals than those which came with the NY would be nice, maybe > even access to the hardware would be nice. I don't think we'll get low-level hardware access, since I think that not even professionals get that on many systems. The Multitap would be nice - rumblepaks were probably not supported for a reason (you could probably break the controller quite easily if something went wrong). What would be nice is if they let us use the entire graphics library instead of just half of it - yes, I know that the other half is even harder to learn than the one we've got, but I'm sure somebody would have managed it. > As the PS2 is built to be connected to other computers Sony could use the > base unit for the Yaroze program and put together the libraries and manuals, > that would mean there would be no problem with running out of stock. > So a much more open Yaroze 2 program would be the best. I have a feeling it's a bit unlikely to be much more open. I mean, look at recent PSXs and the spec for the PSX2: Sony have taken the expansion port completely off the new PSXs, and the PSX2 apparantly goes so far as having an authentication system on the *memory card* to stop third-party developers making hardware. "Open" is becoming a thing of the past - apparantly because we all have to be punished thanks to software pirates. (Unfortunately, really, because closing everything up just makes the average player feel like they can't create anything and hence makes them more sympathetic to piracy, since they can't empathise with the people they're hurting and if they do they think they're either privileged or megacorporate.)