Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSX2!!!!!!!!!! Date: Mon, 20 Sep 1999 19:17:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <7s5to2$731@chuka.playstation.co.uk> References: <37DE9588.D78D019B@which.net> <861zbujqt9.fsf@foo.mel.cybec.com.au> <37E5EEC1.2E841B28@easynet.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 OK cancel NY2 and give us decent manuals, access to the whole system, dual shock and multitap support, some decent tools, and then we might get somewhere. and better access to the console not just serial, my old c64 loads from tape quicker than I can load one of my games into the Yaroze through the serial port. When debugging this is a pain you can spend hours trying to find a simple bug that would take a few minutes if you could upload the game quicker. I've produced games on other systems with little problem, but the Yaroze libraries are horrible, the manuals are a joke. If you want to see decent library manuals look at the old Amiga RKM manuals. Don't get me wrong, I like the whole idea of the Yaroze otherwise why would I be here. I just expected a much more open system. As long as we can continue to Yaroze it up on the PS2 I'm happy, but I would love to get a Yaroze2 If making a decent game is a criteria for getting access to a PS2 then there are very few developers in the professional market that would get access either. Nigel Philip Gooch wrote in message news:37E5EEC1.2E841B28@easynet.co.uk... > I agree. It seems that most of the people calling for NY2 have yet to produce > anything for the project's first incarnation. > > It would make more sense, once the PS2 is released, to give Yaroze members > access to the full original PSX libs. >