Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.freetalk.english Subject: Re: What is Gameplay... Date: Wed, 22 Sep 1999 00:29:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 59 Message-ID: <7s94r3$76c3@chuka.playstation.co.uk> References: <1dy2bsg.3sru775gi5s0N@a1-88-131.a1.nl> <7s66ei$dm14@scea> <7s6eqn$733@chuka.playstation.co.uk> <37e6c696.367049748@news.scea.sony.com> NNTP-Posting-Host: m39-mp1-cvx1b.hud.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Scott Cartier wrote in message news:37e6c696.367049748@news.scea.sony.com... > >All these answers are really what each person looks for in a 'good' or 'bad' > >game. Surely, they're not definitions of what *gameplay* is, are they? > > Definitions, no. But, they are *examples* of good/bad gameplay. > This is the point I was trying to make, you're right, these are *examples* of gameplay from an individuals point of view. These are neither right or wrong. > Suppose I ask someone to define the color green. The only way they > could do so is by citing examples: leaves on a tree, grass, etc. > (Okay, technically you could say it's light that has wavelength > between X and Y, but that wouldn't be a very pratical answer.) > I see what you mean but at the end of the day, the colour 'green' can be *defined* as the colour of grass, leaves, etc. .This is fact. I was just suggesting that defining 'gameplay' is more like defining what's a 'good film'. You can critically dissect the technicalities of a film (and I did shit loads of that in College :o/) but what makes a good film really comes down to whether the individual in the audience enjoyed it or not (or was entertained by it). In my own opinion, the same applies with 'gameplay'. > I think examples are a perfectly reasonable way of conveying what > comprises gameplay. > So do I, I was really referring to Dennis' request to define it in a statement. **I agree, but the reward should compensate to the achievement. When I **must do something really hard, and finally I did it, it must be worth **the effort. **Could you form a clear statement on Gameplay. You've told me before and **you sure have a point.. ** **DEnnis... I wasn't trying to be a pompous arse or anything by putting a downer on everyones opinion of gameplay. My point was that everyone's answer was right, but if Dennis was looking for a clear statement on what 'gameplay' is, he'd be hard pushed to find one. :o) Although, if you're thinking of writing an essay on gameplay, Dennis, I'm sure you'll have plenty of fun trying to describe it (or researching it ;o) ). > Scott (a different one) > Scott