Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: What is Gameplay... Date: Thu, 23 Sep 1999 09:20:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <7scocq$1cg2@chuka.playstation.co.uk> References: <1dy2bsg.3sru775gi5s0N@a1-88-131.a1.nl> <7s66ei$dm14@scea> <7s6eqn$733@chuka.playstation.co.uk> <37e6c696.367049748@news.scea.sony.com> <1dyhehx.1rzxpn1e97iquN@[194.171.204.57]> NNTP-Posting-Host: modem-24.osmium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 DEnnis Brinkhuis wrote in message <1dyhehx.1rzxpn1e97iquN@[194.171.204.57]>... >I think it's good to have a fair idea of what gameplay is. Compare it >with movies.. They are build on a sertain base as well. It was not >coincidence that Starwars became a big hit.. By knowing what to do, or >maybe what not to do to generate gameplay, you can get a better view of >making up a game.. There probably are a number of 'dos' and 'don'ts' you could define, probably it would be easier to define the 'don'ts', since gameplay is so objective. But these aren't set in stone, attitudes and expectations change all the time. Take years ago, a numerical score would have been a 'do' for most games since a player would try to beat his or others hi-score in pac-man, space invaders, etc. Nowadays that just isn't the case.