Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Frustration Date: Thu, 7 Oct 1999 12:17:58 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7ti03j$t171@chuka.playstation.co.uk> References: <7tfcl4$g7p1@chuka.playstation.co.uk> <7tglv9$ict2@chuka.playstation.co.uk> NNTP-Posting-Host: modem-44.terbium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >Donal O'Duibhir wrote in message >news:7tfcl4$g7p1@chuka.playstation.co.uk... >> This is coming from a Computer Science student ( 3rd year ) who somehow >has >> never programmed C in their lives before......which is weird considering I >> started with basic on a Speccy 128K +2 ( And before you ask the +2 is very >> important.........I forget why though , was it the tape deck+something >> else? ) I think the +2 was because there was a Spectrum+ before it, the one with the plastic keys with the indents in them which replaced the old rubber keyed one, it looked a bit like a smaller QL ( remember those anyone? or am I just showing my age here? ). Then there was that +3 with the disk drive... On the subject of frustration, I tend to get too many game ideas at once, start coding and designing them and end up having to juggle the lot (ie. tanx2, arcade puzzlers, and others all in various states of coding and amounts of graphics), so it can be frustrating even when you are making progress to try to see a game through to completion. The best thing is to have fun coding and see what comes of it. Stuart.