Path: chuka.playstation.co.uk!news From: Keith Wallace Newsgroups: scee.yaroze.freetalk.english Subject: Re: EVEN MORE IMPORTANT!!..... Date: Sat, 09 Oct 1999 08:21:42 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 118 Message-ID: <37FEED06.ABC5EFA0@chilternmag.demon.co.uk> References: <37FE6564.EBBD943F@netscapeonline.co.uk> <7tm62e$b6r2@chuka.playstation.co.uk> NNTP-Posting-Host: modem-64.vancomycin.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en I'm here and ready for anything ( Yaroze related ), and It would be alot easier to be able to tell a *member* that you need a BG tile of a table, than slaving over it your self when you can't draw for your life, or more likely.. sound.... I don't have a clue about sound and music on the Yaroze so there for someone else who is good at sound conversion and malipulation could do it, and get a much better result that I possibly could. Is it me or do Yaroze members seem to dissapear after they get on the Demo disk?............. i.e.What happened to Stuart Macdonald's weekly update? Chris Wallace. Scott Ward wrote: > Some interesting points. > > Setting up some coding groups could be a good idea if you could get it to > work. Respect due to Team Parc for taking the initiative but like you say, > people tend to expect more from them than they actually produce which is > maybe a downside to starting a *group*. > > On the good side.... > *Mucho time-saving! (if done right). Imagine working as part of a team where > you can concentrate on coding whilst some graphics monkey does all the > lovely pics. :o) > *The collective skills should increase the overall quality of games by far. > *Working with others always acts as one of best ways of learning and > improving your skills. > > On the bad side.... > *Requires extreme planning. Getting everyone organised so they all know what > they're doing could be a ballache. > *Could add pressure to workload through fear of 'not letting the side down'. > *Trying to find a good set of like minded people who are all active, > willing, like the same projects, etc. > > As for some people thinking there's not enough 'good' people to warrant a > Yaroze 2, I tend to think this is a bit insulting to the current list of > Yaroze members. There's plenty of 'good' programmers around, it all depends > where you look. How 'good' would you have to be to get a Yaroze 2? If we > were all that good we'd have bleeding jobs coding pro games, wouldn't we? > I agree with the opinion that Sony will release a Yaroze 2 if the profits > are worth their time and effort. Although I suppose if a number of the > members knocked out some top notch games and raised the credability of the > Yaroze it may up Yaroze 2's chances a little. > > Regardless, any extra effort put into the Yaroze scene always has my vote. > I'd be willing to work as part of a team so let me know if you try and get > something started. The worse that can happen is that it falls flat on its > arse which is no great shame. > > Speaking of groups, what happened to that Edinburgh meet that Nick Ferguson > was planning? It seemed like a pretty good idea but I never heard if > anything ever came of it. Does anyone know? > > Hopefully, you'll get some more replies and we'll be able to get something > started. There's got to be some active members out there who are willing to > give it a shot. > > Good Luck, > > Scott > > thechief666 wrote in message > news:37FE6564.EBBD943F@netscapeonline.co.uk... > > Good, I've got you're attention, > > > > If you are reading this, it hopefully means that you are > > still using the Yaroze. I have something to say and I hope it prompts a > > response. > > > > I am looking to build up some interest in the Yaroze amongst the members > > because as of late there seems to be a sharp decline. I am (like most of > > you) hoping for a Yaroze 2, so we need to show Sony that it is safe to > > do so. > > Now I read somewhere (sorry who said this, but I forgot so reply > > and let me know), that one or two people have said that there isn't > > enough 'good' people to > > warrant the release of a NY2. (I understand what you are saying, but > > bear with me and I'll explain my point). > > What I think of the situation is that with the Yaroze, people are > > taking on too much. For instance, where in the Industry do you see > > people doing al the work, the graphics, the sound, the design, the > > code....etc...... On the Yaroze there has been a few excellant pieces > > of work (albeit mainly from those who have attended some sort of > > university course), but I think there are a lot of varied talent. I've > > personally seen some excellant programmers but not artists. Lots of > > brilliant tools, but no game demo's. Lots of good artists but not enough > > coding skills to make things work. > > What I am saying is that we all want to enter the same Industry but > > at different positions, so if there is a NY2, (or if NY continues), > > maybe it is a good idea to group people into their prefered role. I > > would like to also see more groups like Team Parc (although you guys > > need to hurry up and knock out some more quality games :) ). > > > > Anyway, what I want is for anyone who is still here to reply to this > > message. Tell everyone that you are still about and what you are > > currently working on. > > Alternatively, reply to let me know if you agree/disagree with this > > message (it is designed to prompt some kind of response). > > > > Well I'm done, > > > > The CHIEF > > > > > > p.s It is great to see Chris Chadwick and Scott Evans back with site > > updates. > >