Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: shade@dragonshadow.com (Scott Cartier) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yarozer List Date: Tue, 19 Oct 1999 17:51:55 GMT Organization: SCEA News Server Lines: 44 Message-ID: <380caf98.1641798@news.scea.sony.com> References: <7u2vgm$6k73@chuka.playstation.co.uk> NNTP-Posting-Host: vmlabs155.vmlabs.com X-Newsreader: Forte Free Agent 1.11/32.235 > Name: Scott Cartier (SCEA) > Age: 26 (I can see I'm on the "fogey" side of the age curve) > Occupation: Hardware Engineer > Length of time owning Yaroze: Since it first started. Geez, when was that? Early '97 I think, which would put the length at over 2 years. > Any useful utlities you have written or complete games: Tim Manipulator - My first utility which I designed to help me convert 8-bit TIMs to 4-bit with more control than just telling some paint program to eliminate colors. Definitely showing its age at this point. Sprite Assembler - Takes multiple frames of a sprite animation, crops, resizes, and packs them all together into one big TIM for ease in animation. The automatic cropping part was the reason I made this utility. Address Arranger - Similar to all the other address generation utilities out there. Takes all your input data files and creates an siocons "auto" file as well as a C header. Decaying Orbit - Not exactly a full game, but complete enough to make it on the OPM cover disc. Work continues on it as I attempt to convert the planets to polygons. Tim Pak - A TIM compression utility. I'm beginning to run out of RAM so developed this to help. It does a reasonable job at compression. It takes a long time (multiple minutes) to compress, but decompression is quick. > Email address: shade@dragonshadow.com > Web page: http://www.dragonshadow.com