Path: chuka.playstation.co.uk!news From: "JohnT" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Code W****r Date: Sun, 15 Mar 1998 13:54:22 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <6egm9n$dud8@chuka.playstation.co.uk> References: <3509BEF1.27D0@kprob.demon.co.uk> <01bd4f38$cc655dc0$79d449c2@Angela1.intelligent-group.com> NNTP-Posting-Host: nettech.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Craig Graham wrote in message <01bd4f38$cc655dc0$79d449c2@Angela1.intelligent-group.com>... > > >Peter Robinson wrote in article ><3509BEF1.27D0@kprob.demon.co.uk>... >> Hi folks, >> >> Im new to the Yaroze scene but I've noticed a lot of hacked off coders >> and the reason? Code W****r the #90 frisbee with a hole in the middle. >> When I bought my Yaroze I saw the notice - award winnig IDE, cool >> debugger etc. So I bought it and boy does it suck. >> >> The only reason for my whining about it is that I hassled Sarah Bennet >> at Sony and she's agreed to give me a refund, maybe you should do the >> same... Its either that or wait for better whether when you can take >> your #90 frisbee down the park :-) >> >> Bagman >> > >Pussy. All these babies, blaming the nasty tools for their lack of >progress. Do we have to stoop so low? >Get a grip. Code Warrior isn't the awful nasty disaster some folk make it >out to be....it's a lot more productive than GCC. If the IDE was intuitive to use then yes it would be a great compiler. As it stands, you have to learn how to use it before you can start production of your own projects. As for it being more productive. That all depends on the user and what he/she prefers. JohnT ------------------------------------------ Send e-mail to johnt@nettech.demon.co.uk Visit my web site at www.coco.net.uk/johnt ------------------------------------------