Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSM Scary Date: Sat, 6 Nov 1999 21:44:42 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <8027gd$cp11@chuka.playstation.co.uk> References: <8011q5$auc2@chuka.playstation.co.uk> <8017ur$auc3@chuka.playstation.co.uk> <801ffj$cp3@chuka.playstation.co.uk> <38247ACB.ABB0F5F5@chilternmag.demon.co.uk> NNTP-Posting-Host: modem-78.gadolinium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Chris Wallace wrote in message <38247ACB.ABB0F5F5@chilternmag.demon.co.uk>... > >There I have to agree, C&C:TS is a realy good game but it isn't much more than >Red Alert and some levels are just too hard.. >Oh well. I managed to finish both disks in a week, some of the units are just too powerful and a bit unbalanced. For example, large groups of gdi diskthrowers are cheap to produce and wipe out everything apart from the nod artillery unit and of course air units. The nod artillery unit is too powerful in groups of 4-5 with rocket troops for air defense, just step 2 groups along to advance easily. The only missions that are a real pain are the 'get from a to b without enemy patrols catching you', try to avoid those and the game's a doddle. Haven't played it multiplayer though, which might be different altogether. I actually feel I prefer Red Alert, it's great at multiplayer and fast since theres less of all those new graphic enhancements that add little to the gameplay. The destructable landscape was shouted about for TS, but you only see it in action occasionally when an artillery barrage lowers some tiles. stuart.