Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSM Scary Date: Sun, 7 Nov 1999 00:54:10 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <802imq$cp12@chuka.playstation.co.uk> References: <8011q5$auc2@chuka.playstation.co.uk> <8017ur$auc3@chuka.playstation.co.uk> <801ffj$cp3@chuka.playstation.co.uk> <801uhs$cp6@chuka.playstation.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.5600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.5600 To be honest I don't care how Eidos market TR it's always going to be bad, if I could get Lara to run in a straight line and turn when I want her to it is a major achievement, getting her to aim is just a pipe dream.. > Nigel, with all due respect, if you want Lara to aim at something just don't > stand with your back to it. It's probably the easiest way of aiming for any > game. Just stand there and she automatically aims at it. Unless, it's a > vase, bell whatever. :o) OK I'll admit I didn't spend very long with the demo but the controls were so bad it didn't make me want to spend long with it, on Mario 64 it was instant, completely natural. > think the game's crap then that's fine but let's not start making up faults > that simply aren't there. ;o) No it's obvious from the response that the faults are there. > There we go, that should spark up a bit of friendly debate. ;o)