Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSM Scary Date: Sun, 7 Nov 1999 02:00:45 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 60 Message-ID: <802m92$cp15@chuka.playstation.co.uk> References: <8011q5$auc2@chuka.playstation.co.uk> <8017ur$auc3@chuka.playstation.co.uk> <801ffj$cp3@chuka.playstation.co.uk> <801uhs$cp6@chuka.playstation.co.uk> <802imq$cp12@chuka.playstation.co.uk> NNTP-Posting-Host: m25-mp1-cvx1a.hud.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Nigel Critten wrote in message news:802imq$cp12@chuka.playstation.co.uk... > To be honest I don't care how Eidos market TR it's always going to be bad, > if I could get Lara to run in a straight line and turn when I want her to it > is a major achievement, getting her to aim is just a pipe dream.. > It sounds like you're using analogue, I wouldn't bother, as with most PSX games the analogue system is poor in relation to it's digital counterpart. Getting Lara to run in a straight line is as simple as pushing 'up' whilst getting her to turn is as simple as pushing 'up-right/left'. I can see where analogue might make it tricky but in digital mode the controls are quite good. Getting her to aim is just a pipe dream?! How hard can it be? There's a scorpion on the floor, make Lara stand so she's roughly facing it, draw her guns, hey presto, she aims. The problem might be that you're trying to hit the scorpions from distance with the shotgun, this'll make her miss more often than not. Use pistols at distance or let things get close before blasting them with the shotgun. Excellent. :o) > > OK I'll admit I didn't spend very long with the demo but the controls were > so bad it didn't make me want to spend long with it, on Mario 64 it was > instant, completely natural. > Granted, Lara's array of moves might need a bit of getting used to but sometimes games take a little bit of time and effort to get the best out of them. > > No it's obvious from the response that the faults are there. > Heh, heh. "My gang's bigger than your gang...". Nice one. ;o) Seriously, though when I say you're making up faults I'm really referring to some of your more exaggerated comments like " I would give it about a 3 or a 4 if I was being generous...." Other people might mention minor problems that they *personally* don't like but completely trashing a game just because it doesn't suit your taste is a bit harsh don't you think? Can you honestly say, from a games player/developers point of view, that the Tomb Raider series is that bad? At the end of the day though, I guess it's all down to opinion. BUT that's all it is. I personally don't reckon much to Mario 64 but I don't go around saying that it's a rancid bucket of ferret spunk. I can appreciate it for what it is, it just doesn't appeal to me like it does to others. Cheers, Scott