Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.freetalk.english Subject: Re: PSM Scary Date: Sun, 7 Nov 1999 14:50:30 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 59 Message-ID: <8043bv$5f56@chuka.playstation.co.uk> References: <8011q5$auc2@chuka.playstation.co.uk> <8017ur$auc3@chuka.playstation.co.uk> <801ffj$cp3@chuka.playstation.co.uk> <801uhs$cp6@chuka.playstation.co.uk> <802mnp$cp16@chuka.playstation.co.uk> NNTP-Posting-Host: m48-mp2-cvx1b.hud.ntl.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Rikki Prince wrote in message news:802mnp$cp16@chuka.playstation.co.uk... > > The best camera set up in my opinion is a fixed one, or at least fixed in > relation to a certain thing such as the main character or the ball in a > football match. This is for two reasons: > a) You don't have to constantly keep rethinking what direction to move/aim > in, or keep recalculating angles of things in relation to you. > b) You don't get problems with controls. One of the things that annoys me > most is when you hold down left to turn left, you do so, the camera swings > around and because you're holding down the left button you end up moving in > some other obscure direction, the camera again swings around etc etc. All This only happens when the controls are in relation to the actual screen-directions, not when the controls are in relation to the game environment. Seen as Tomb Raider hosts the latter method this is not a problem, I fail to see where the problem lies. > the games I love (so not neccessarily the same as others) have reasonably > non-moving cameras - sports sims, FPSs, driving games, simple puzzle games. > Agreed, fixed cameras are probably best but not always suitable when creating an 'indoor/internal 3D world'. I'll admit, I have noticed certain *artistic* camera angles included in some of the latest Tomb Raider games which is unnecessary but for the most, the camera kind of sticks straight behind Lara's back which eliminates the problems you've mentioned. > Oh, and just to stir things up even more - I hate Sonic Adventure as it > suffers from this evil camera-movement cock-up syndrome. A bit lucky I don't > actually own the Dreamcast and game, and am just renting it. > > > When have you ever known a debate to be friendly? ;) > Debates are always friendly, you're thinking of arguements. I prefer to debate, others prefer to argue (mentioning no names ;o) ). Let's face it, a debate's simply an arguement with the arrogance taken out of it. :o) > > Rikki > Chairman (Tomb Raider Appreciation Society Haters - T.R.A.S.H. :) Both clever AND funny... nice. Do you really hate us though? That's sad. :o( Cheers, Scott