Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Tue, 9 Nov 1999 22:32:30 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <80a7ep$6s3@chuka.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> NNTP-Posting-Host: modem-80.nabumatone.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Nigel Critten wrote in message <80a52b$6s2@chuka.playstation.co.uk>... >For an Infinite polygon engine doesn't Republic look drab? I think they'e still to put in the lighting, which should help a bit, but you're right, also I don't think large drab heavily industrialised eastern european cities make the most promising environments for inspiring visuals... ... and another thing, 'Republic's artists have been arguing whether to model pollen particles on the petals of flowers' I hate this sort of bullshit you get whenever a developer is harking on about it's latest engine, I mean, that's really going to make a difference to you gathering political power in an attempt to control a country ( unles you're a bee of course ). Somehow I think that there's more importan things to be concerned with when you're making a game of its intended scope. Five pages on an unfinished engine is a bit extreme, mind you, EDGE did it with Titanium Angels as well ( by the way, for those that got it, did anyone see the tech demo for that on the sci disk from ECTS? ). With the Tokyo Game Show, you would have thought that they'd have plenty of other material. Stuart.