Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 09:24:23 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <80bdl7$2d41@chuka.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> Reply-To: "Matt Verran" NNTP-Posting-Host: 194.70.71.140 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Hmmm a bit harsh maybe? I like to see stuff in development rather than finished shots maybe a month before its released, thats why I buy edge. I do think that this "infinite polygon engine" stuff is a bit silly, why not just be honest and say they are using a scaling technology, but I suppose if you're writing/promoting/funding a game you want to hype it. cheers Matt Nigel Critten wrote in message news:80a52b$6s2@chuka.playstation.co.uk... > For an Infinite polygon engine doesn't Republic look drab? > > And from the sounds of it a cross between Sim City and Populous, the thought > of playing Bill Clinton is not a nice one :) > > OK so I'm basing it all on what is really just an engine but if that is what > they choose to reveal to the public then that is what they get judged on, > and very sadly the way the industry is going... "LOOK AT OUR GREAT ENGINE... > and please overt your eyes as we shown you the game that runs on it" > > If that confuses see this months Edge. > > Nigel > > >