Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 11:42:48 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 42 Message-ID: <38295A37.45B3A575@easynet.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.238 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en But the colours do look very drab. And I'm not sure a game about an Eastern Bloc country is going to have mass-market appeal, which is what they're aiming for. But I'm interested in the engine. They *claim* that there is no limit to the number of polygons they can display in any given instant - how would this be achieved? There's more to it than just scaling, I think. Phil Matt Verran wrote: > Hmmm a bit harsh maybe? I like to see stuff in development rather than > finished shots maybe a month before its released, thats why I buy edge. I do > think that this "infinite polygon engine" stuff is a bit silly, why not just > be honest and say they are using a scaling technology, but I suppose if > you're writing/promoting/funding a game you want to hype it. > > cheers > Matt > > Nigel Critten wrote in message > news:80a52b$6s2@chuka.playstation.co.uk... > > For an Infinite polygon engine doesn't Republic look drab? > > > > And from the sounds of it a cross between Sim City and Populous, the > thought > > of playing Bill Clinton is not a nice one :) > > > > OK so I'm basing it all on what is really just an engine but if that is > what > > they choose to reveal to the public then that is what they get judged on, > > and very sadly the way the industry is going... "LOOK AT OUR GREAT > ENGINE... > > and please overt your eyes as we shown you the game that runs on it" > > > > If that confuses see this months Edge. > > > > Nigel > > > > > >