Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 12:05:34 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <80bn3b$2d42@chuka.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> <38295A37.45B3A575@easynet.co.uk> NNTP-Posting-Host: modem-64.indium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Maybe I was a bit harsh, if the engine does what they sa it still is a fantastic technical achievement, it's just premature ( ie. there's no decent description of the game ) hype really annoys me sometimes. The only thing I can think of is scaling for the engine and perhaps some sort of library of parts that could be used, after all most of the scenes involve rectalinear buildings with similar styling, but that dosen't account for the trees and people. There must be some limit to the engine, since one of the demos was running at 20fps and presumably they want beter refresh rates than that. Stuart. Philip Gooch wrote in message <38295A37.45B3A575@easynet.co.uk>... >But the colours do look very drab. And I'm not sure a game about an Eastern Bloc >country is going to have mass-market appeal, which is what they're aiming for. > >But I'm interested in the engine. They *claim* that there is no limit to the >number of polygons they can display in any given instant - how would this be >achieved? There's more to it than just scaling, I think. > >Phil