Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 13:49:43 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <80bt6q$2d44@chuka.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> <38295A37.45B3A575@easynet.co.uk> Reply-To: "Matt Verran" NNTP-Posting-Host: 194.70.71.140 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 > But I'm interested in the engine. They *claim* that there is no limit to the > number of polygons they can display in any given instant - how would this be > achieved? There's more to it than just scaling, I think. Well I assumed this was rubbish, maybe the models can be infinitely polygoned but the engine will have to adapt the amount that are displayed depending on machine speed etc... Maybe if you weight each polygon with a value representing its level of importance in describing that model, the engine then renders each model up to a level of detail it can sustain. Well thats one idea?