Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 14:07:33 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <38297c0e.429176212@news.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Incidentally, what computer CAN handle infinite polygons? Steven On Wed, 10 Nov 1999 09:24:23 -0000, "Matt Verran" wrote: > Hmmm a bit harsh maybe? I like to see stuff in development rather than >finished shots maybe a month before its released, thats why I buy edge. I do >think that this "infinite polygon engine" stuff is a bit silly, why not just >be honest and say they are using a scaling technology, but I suppose if >you're writing/promoting/funding a game you want to hype it. > >cheers >Matt > > >Nigel Critten wrote in message >news:80a52b$6s2@chuka.playstation.co.uk... >> For an Infinite polygon engine doesn't Republic look drab? >> >> And from the sounds of it a cross between Sim City and Populous, the >thought >> of playing Bill Clinton is not a nice one :) >> >> OK so I'm basing it all on what is really just an engine but if that is >what >> they choose to reveal to the public then that is what they get judged on, >> and very sadly the way the industry is going... "LOOK AT OUR GREAT >ENGINE... >> and please overt your eyes as we shown you the game that runs on it" >> >> If that confuses see this months Edge. >> >> Nigel >> >> >> >