Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 14:26:39 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <80bvbq$2d45@chuka.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> <38297c0e.429176212@news.playstation.co.uk> NNTP-Posting-Host: modem-4.ofloxacin.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Steven Osman wrote in message <38297c0e.429176212@news.playstation.co.uk>... >Incidentally, what computer CAN handle infinite polygons? > >Steven Not only that, but there must be a limit to how many will be visible on any given screen resolution before it becomes pointless to draw any more to the screen ie. if the smallest a poly can be on-screen is 1 pixel then surely the limit is then number of on-screen pixels, so there's obviously some sort of bsp tree or something used to determine the level of detail/model region required. How compact can the information required on each poly be? For infinite polys you'd need infinite storage space, even some sort of fractal-like scaling would have a limited number of models for each scaling level. Or am I just missing something being no 3d expert. Stuart.