Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: Wed, 10 Nov 1999 22:17:56 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <382bee4f.458425721@news.playstation.co.uk> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> <38297c0e.429176212@news.playstation.co.uk> <80bvbq$2d45@chuka.playstation.co.uk> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Well, I could argue that a number of stars together will have a result on the appearance of onscreen things, for instance, a system of stars together may cause that one pixel you are referring to to appear as a different color. But that's just silly. Stupid question: Are we trying to meet or exceed real-life quality in games? Who looks up in the sky and sees infinite stars? Personally, I see only a finite number at any given time. In fact, there is only a finite number that my eyes are capable of seeing in total. This number also happens to be relatively small. (So, even if I COULD see 10,000 stars in the sky on an extremely clear evening - if I stared off into every possible direction, or eve 100,000. That's not THAT many). Steven On Wed, 10 Nov 1999 14:26:39 -0000, wrote: > >Steven Osman wrote in message <38297c0e.429176212@news.playstation.co.uk>... >>Incidentally, what computer CAN handle infinite polygons? >> >>Steven > > >Not only that, but there must be a limit to how many will be visible on any >given screen resolution before it becomes pointless to draw any more to the >screen ie. if the smallest a poly can be on-screen is 1 pixel then surely >the limit is then number of on-screen pixels, so there's obviously some sort >of bsp tree or something used to determine the level of detail/model region >required. >How compact can the information required on each poly be? For infinite polys >you'd need infinite storage space, even some sort of fractal-like scaling >would have a limited number of models for each scaling level. Or am I just >missing something being no 3d expert. >Stuart. > >