Path: chuka.playstation.co.uk!news From: "pal" hotmail.com> Newsgroups: scee.yaroze.freetalk.english Subject: Re: Infinite polygons Date: 15 Nov 1999 00:30:14 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <01bf2f00$0d4822c0$aa9124c3@pal-s-omnibook> References: <80a52b$6s2@chuka.playstation.co.uk> <80bdl7$2d41@chuka.playstation.co.uk> <38297c0e.429176212@news.playstation.co.uk> NNTP-Posting-Host: Aubervilliers-2-93.club-internet.fr X-Newsreader: Microsoft Internet News 4.70.1155 Steven Osman wrote : > Incidentally, what computer CAN handle infinite polygons? Something can be considered infinite, from a *practical* point of view, when adding more to it does not modify it. For instance there's a point where increasing resolution for sound or images doesnt make any perceivable difference. It is imho reasonable then to say that the resolution is infinite. Maybe "infinite polygons" engine means : no less than one poly per pixel. But there's still a problem with "infinite polygons" models... pal