Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.freetalk.english Subject: Re: Four way adapter Date: Mon, 16 Mar 1998 15:50:48 +0000 Organization: The Hex Heroes Lines: 37 Message-ID: <350D4A58.29AE@writeme.com> References: <350aa03f.4404800@news.playstation.co.uk> <6eh3q5$jdt2@scea> NNTP-Posting-Host: gfs0-068.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Jeff Lawton wrote: > Rob I would have to agree... support for the MultiTap would be cool.. > Although I guess I can see why Sony really hasn't given us anything > new.. > Very few of us have produced anything worth mentioning.. I know I am > among them.. I have had the thing for a year and only now do I > really have time to sit down and knock out my first game. > ... > Where does it stop? Hopefully at some point Sony will open up more > of the libs to us, but at this point I really see no need for it. I think multi-tap support would be A-one on my wish list at the moment. Snowball Fight was developed as a multiplayer game, as I reckon the mighty Bomberman was, and smart AI players are darned hard to do (though that's not to say I won't be trying). I don't think it's true that Sony would get all that bogged down with extra requests. Asking for something like the Multitap libraries is, I reckon, quite realistic for a couple of reasons. As Robert put so well, it would mean we could focus on 'the game experience' without having to worry too much about the high-end AI. Secondly, the multitap isn't an especially mainstream add-on. If Yaroze coders started producing good stuff that supported it and those games were put onto the PSM coverdisk, wouldn't that work rather well for Sony? I have to say that I was _VERY_ impressed with the quality of the Edge Compo entries. I don't think it's true that our games aren't yet at 'that' stage... You can keep your professional graphics libraries and your CD-ROM burning - I'd just like to add more play-power to my game! James (~mrfrosty) [...and all I need is that library, #define N_PLAYERS 4 and about 20 more lines of code (:-).]