Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Dynamic Texture Changing Date: Sun, 16 Jan 2000 14:12:10 +0000 Organization: Netcom member Lines: 20 Message-ID: <3881D1B9.343BA98B@netscapeonline.co.uk> References: <3880CDAA.87D5513@which.net> <3882e271.3289110590@news.playstation.co.uk> <85sah2$11n1@chuka.playstation.co.uk> NNTP-Posting-Host: dialup-05-07.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en Unless you draw the texture for one model, then overwrite it and draw the next and so on, but speed might be a problem with this, especially doing it every frame. Marc. stuart@macdonald4798.freeserve.co.uk wrote: > Steven Osman wrote in message > <3882e271.3289110590@news.playstation.co.uk>... > >Do you use only one of the textures at a time? If so, isn't it just > >as simple as loading the new texture into the same part of VRAM? > > > > But wouldn't that alter all the models in your scene if you had more than > one instance of the model. If there's just one model in your view then that > should work though. > > Stuart.