Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Dynamic Texture Changing Date: Sun, 16 Jan 2000 19:51:50 +0000 Organization: Netcom member Lines: 41 Message-ID: <38822156.8960F16A@netscapeonline.co.uk> References: <3880CDAA.87D5513@which.net> <388207D8.8826ECED@which.net> NNTP-Posting-Host: dialup-03-48.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en What I was getting at is displaying the model with one texture, then overwritting the texture in memory and displaying the second model, then repeat for the third, all in one function. Then you would have three models on screen, all with the different textures, the only problem is the speed/memory tradeoff....... Marc. Max wrote: > Well yee see, > > what I'm trying to do is just have 3 textures then have one model. What I > would have otherwise done is load up three versions of the same model to > accomodate 3 different textures. What I would like to do is just have one > model uploaded (to save space, etc...) and then just have the three texures > put on it. Please note I do not want to change the textures while they are > on the model i.e. flashing between the 3 different textures, it's a bit hard > to explain. Overwriting them in VRAM wouldn't work because I want to display > the same model with the 3 textures all at a time essentially coming up with > 3 models (same model) with the different textures on each of them, > overwriting would screw up the textures. > > If any one can come up with a soloution then you would probably be like the > smartest guy I know and I would also be very happy. > > Cheers, > Max > > Max wrote: > > > Right now, > > > > Does any one know how to change textures dymnamically within the code. I > > have one model and three textures and it would be really handy to have > > just one model instead of three. > > > > Thanking everybody in advance. > > > > Max