Path: chuka.playstation.co.uk!news From: "Mario Wynands" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Dynamic Texture Changing Date: Thu, 20 Jan 2000 08:59:36 +1300 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <8654uc$71d1@chuka.playstation.co.uk> References: <3880CDAA.87D5513@which.net> <388207D8.8826ECED@which.net> <38838fe2.3399055253@news.playstation.co.uk> <3884BE6C.1928D403@which.net> <3884cb4d.3545346658@news.playstation.co.uk> <863tlo$8ku1@chuka.playstation.co.uk> <3885bb78.3606834774@news.playstation.co.uk> NNTP-Posting-Host: p40-max7.wlg.ihug.co.nz X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Steven Osman wrote in message news:3885bb78.3606834774@news.playstation.co.uk... > Mario, > > I did have a hunch it may work that way -- I'll take it that's what > the packet work area is for in the first place? Yep. > Still, IMHO Max may be better off cloning the polygon part of his > objects so that he does not have to modify them for every frame. Assuming the models aren't absolutely huge then cloning would definitely be the way to go performance wise. Regards Mario mario@sidhe.co.nz www.sidhe.co.nz