Path: chuka.playstation.co.uk!news From: kr705@gre.ac.uk (Rad) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Making a race track Date: Mon, 24 Jan 2000 13:35:00 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <388c5384.265161271@news.playstation.co.uk> References: <3889bee7.180910525@news.playstation.co.uk> <86f7ad$be32@chuka.playstation.co.uk> Reply-To: rad@cyberdude.com NNTP-Posting-Host: gw-dr-215-d09.gre.ac.uk X-Newsreader: Forte Free Agent 1.21/32.243 Hi Jon, Thanks for the idea. Fortunatly I've kind of worked out how to do it using bezier splines, or at least I think ;¬) Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx On Sun, 23 Jan 2000 15:37:24 -0000, "Jon Prestidge (Moose)" wrote: >I can't help with the maths but until you find out how to do these 'bezier >curve' doobries how about just sketching some appealing looking curves in a >CAD package or on graph paper and just reading off some co-ordinates from >the out line...and hard code 'em into a little array, then multiply or >divide the co-ords in x and y at run-time to make them fit to the straights. >A bit naff what with hard-coded arrays and what-not, but perhaps good enough >for an interim solution. > >Jon > >