Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.freetalk.english Subject: Transfers to video mem Date: Mon, 14 Apr 1997 10:32:02 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <3351F992.63E2@micronetics.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) *Warning* Bone head question coming up! I really don't know if I am missing something here, but... When I upload my code/data via siocons I have to transfer all tims/vabs to main memory first essentially creating a huge foot print of unused memory once it has been transferred to video/wave memory. Can I directly transfer tims to video memory? Saving myself some main ram? Alternatively I thought I could upload my code and start it off first, and get that to assume the role of mon.exe thereby accepting all data and shifting it to its respective location and then loading the tmd data over the tim upload area. How does this sound? Am I missing something really simple? From what I can see is if I have .5mb of tims this area would also be wasted in main ram even though it is not require to be there. Now to do this I guess I will need to know how siocons communicates with mon.exe and how it creates the checksums. In what format does siocons store its info on the memory card. So I could set the tty at the same speed without having a menu etc.. These are just idle ramblings, what do you think? Regards Jim