Path: chuka.playstation.co.uk!news From: Max Newsgroups: scee.yaroze.freetalk.english Subject: Please Note.... Date: Fri, 04 Feb 2000 23:16:45 +0000 Organization: Max Studios Lines: 51 Message-ID: <389B5DDD.87935FE1@which.net> References: <75+oDKAqzMm4EwNH@trsoft.demon.co.uk> <87evlp$1174@chuka.playstation.co.uk> <389B2F3C.30F6C924@netscapeonline.co.uk> NNTP-Posting-Host: p57-wren-gui.tch.which.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Good day one and all, I have read all this string and have come up with the following commnts..... Marc Stars Wars was not shite, I enjoyed it. Don't let anyone else tell you differently. Programmers of games have forgotten what counts the most... Remember making your first yaroze program, no matter what it was, remember the bugs you had to fix? remember how you felt when you got it working? It was sensational that you could turn (esentially a bunch of on-off switches) to create a program, no matter how simple it was. Has anyone read the Game Development Hell article in Februarys edge? this proves my point. I like downloading people's code, playing the game and then seeing how they made it work, its fun in itself, and believe me I am no geek. I don't belive in the term "geek" anyway, reminds me of arrogant piers, people who think they are above everyone else. Who cares if some self opinionated rowdy journalist thinks your game is pish, you like your creation and thats all that counts (at this level of profesionalism anyway). It's brilliant to hear someone commending your work, it serves as a pay off, no money involved. If Sony cut the NY project at the head they will be making a big mistake, sure, sure they have to think of prioritories but they didn't just cut off the production of WalkMen when Mini Disks came out on the market, yea bad comparison but you get my point. It is now a standard amoungst many poeple, to cut it would leave this area as a blank in peoples souls, this is the way I feel at least, some others might not love the NY as much as I do. Having a public doman would be troublesome unless we have a web genius who is commited enough to the sites upkeep, not all of us know CGI scripts for listing members web pages, nor how to set up a dedicated newsgroup. Does anyone else feel that we are victims of Sony's success? Max thechief666 wrote: > I would take offence to this, if I wasn't of the opinion that most magazine > journalists are complete idiots anyway (not all, but most :-) ). My game > StarsWars did meet ALL of the technical requirements, so I guess it must be > shite then huh? I personally think that it is because Sony has virtually stopped > support for the Yaroze and so can't be bothered to continue sending our games to > the PSM magazine. Still, I myself plan to continue using the Yaroze, since it > does provide valuable experiance to enter the industry, as well as providing > some demos for potential employers.... > > Marc. > > Maybe we should all e-mail this complete waste-of-space who wrote this piece and > ask him to show us how to make a proper game huh? Anyone know the address?