Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Thu, 17 Feb 2000 08:26:08 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <88gcb5$6h2@chuka.playstation.co.uk> References: <38ab5135.126831333@news.playstation.co.uk> NNTP-Posting-Host: modem-21.iron.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Steven Osman wrote in message <38ab5135.126831333@news.playstation.co.uk>... >First of all, the fact that the OPM stuff was even there, was an added >bonus, not a requirement. Nowhere in the agreement did it mention >that you stuff would be considered for anything like that. The fact >that they did, was cool of them in the first place. You're right, no flames from me. I can't really complain. I never knew any c last Jan/Feb, and in 6 weeks I managed to cobble together my first game, tanx. I can't possibly imagine doing that with Windows and DirectX/Open GL. Fair enough, it got on the OPM disk, but that was a bounus to the achievment of writing a game in the first place. Okay, now the OPM thing is finished it's sad, but let's face it, there was no promises made by Sony, and it's a buisness not a charity! Don't think that just because I got one of my games on the OPM disk I don't care - I would have liked to see either Tanx2 or my next game on the cd as well. Okay, I haven't been overly productive - 2 games in a year, but the Yaroze has given me a great chance to learn and a gentle introduction into games programming, design & artwork. I don't see anything wrong with taking a short video of your work to an interview and your source code ( provided it's not spagetti ;-) ). A developer will still be impressed you wrote a complete game. Okay, some of us mentioned multi-tap and rumble libraries, but this was just wishfull thinking, not a complaint at all, and I know it would be difficult and highly unlikely anyway. By the way Pete, it was the GDUK competition that Chris won. If people want freely distibutable code then it looks like they should use what they learned and get into Windows and DirectX ( that's what I'm attempting ). Okay it's more work and learning, but the Yaroze has provided a good start. If it's a competition you're looking for check out the GamesWire comp., I've been trying to drum up interest in it over the last few days, it may be your last chance at exposure if that's what you want, so go for it. Stuart.