Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Thu, 17 Feb 2000 10:34:56 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 56 Message-ID: <88giti$6h3@chuka.playstation.co.uk> References: <38ab5135.126831333@news.playstation.co.uk> <88gcb5$6h2@chuka.playstation.co.uk> NNTP-Posting-Host: 98AEB1A1.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Stuart if your looking at directX you might want to try a wrapper library, something like PowerRender(at least thats what it used to be called) It doesnt write the stuff for you but its as close as you'll get in a windows environment. I picked it up no probs but it is a bit of reading and trying to understand the examples (which there are many) Pete. stuart@macdonald4798.freeserve.co.uk wrote in message <88gcb5$6h2@chuka.playstation.co.uk>... > >Steven Osman wrote in message <38ab5135.126831333@news.playstation.co.uk>... >>First of all, the fact that the OPM stuff was even there, was an added >>bonus, not a requirement. Nowhere in the agreement did it mention >>that you stuff would be considered for anything like that. The fact >>that they did, was cool of them in the first place. > > >You're right, no flames from me. I can't really complain. I never knew any c >last Jan/Feb, and in 6 weeks I managed to cobble together my first game, >tanx. I can't possibly imagine doing that with Windows and DirectX/Open GL. >Fair enough, it got on the OPM disk, but that was a bounus to the achievment >of writing a game in the first place. >Okay, now the OPM thing is finished it's sad, but let's face it, there was >no promises made by Sony, and it's a buisness not a charity! Don't think >that just because I got one of my games on the OPM disk I don't care - I >would have liked to see either Tanx2 or my next game on the cd as well. >Okay, I haven't been overly productive - 2 games in a year, but the Yaroze >has given me a great chance to learn and a gentle introduction into games >programming, design & artwork. >I don't see anything wrong with taking a short video of your work to an >interview and your source code ( provided it's not spagetti ;-) ). A >developer will still be impressed you wrote a complete game. >Okay, some of us mentioned multi-tap and rumble libraries, but this was just >wishfull thinking, not a complaint at all, and I know it would be difficult >and highly unlikely anyway. >By the way Pete, it was the GDUK competition that Chris won. >If people want freely distibutable code then it looks like they should use >what they learned and get into Windows and DirectX ( that's what I'm >attempting ). Okay it's more work and learning, but the Yaroze has provided >a good start. >If it's a competition you're looking for check out the GamesWire comp., I've >been trying to drum up interest in it over the last few days, it may be your >last chance at exposure if that's what you want, so go for it. >Stuart. > >