Path: chuka.playstation.co.uk!news From: Robert_Swan@scee.net (Robert) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Fri, 18 Feb 2000 10:49:10 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 112 Message-ID: <38ad2085.4083773@www.netyaroze-europe.com> References: <88fb08$k301@chuka.playstation.co.uk> Reply-To: Robert_Swan@scee.net NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Thu, 17 Feb 2000 23:46:53 +0000, Tony Ross wrote: sorry but Im being the harbinger of doom here :) I really dont understand the ability of people to rant. I will add a very great piece of my own rant at the end of text >Multi-tap YEEEESSSSSS I would be happy to have this facility yes the multitap is the one thing I wish we had - but it is just too bad. Having four player capability would have avoided the need for AI algorithms! >You don't see this as an intensely restrictive practice for a supposedly >altruistic project by SONY to leave us with no method of attempting to >distribute our work. No shareware/freeware scene, no links with >developers (i.e. to offer our stuff to as sub-game bonuses etc.) No >obvious goals as private games coders. I am not after a job in the >industry but I do feel capable of producing an acceptable puzzle game of >some sort. distribute our work? Your treading the same ground that has been trod years ago - dont get angry and shout about it - write a blinding game that we think is so good we all shout for you to get it on CD :) >1)I can't post my work to a developer with the intention of >demonstrating the game unless they have the Yaroze kit. make a video or read the faq again please - Im sure it states how you can make your code full dev-kit friendly >2)When foreign friends/relatives take an interest I can't show them what >I have done unless they have a yaroze. yes thats a shame but see above >This was a ploy and it will only work with some games (SONY libs and no >hard-coding). SEGA would have a horrible task to create backward >compatibility with the saturn since it had twin processors rushed in at >the last minute to boost power. They have the most backward >compatibility in their older product lines. >They never intended to generate CASH but they hoped to generate some >good ideas and games. Since when did such things come without some >incentive? Like many people, I need REAL motivation to get any REAL >work done in my spare time (I don't have much of it especially now that >our baby is born). Perhaps I felt that a large project initiated by a >big company would have lots of internal mini competitions and activity >to give us something to aim for. so you spent a fair bit of money on the kit and hoped someone else would provide the motivation. I find that very strange. >I don't want my money back but I want to create in the public domain in >an unrestricted manner. >No lets all continue to kiss SONY's ass and get the service we deserve. youve had the service you paid for end of story. Make the best of it in a productive manner. >It's all over anyway. Why have people worried about the project ending >when the only thing we have are the discussion forums (since when was >TALK a privilege in the western world) and the web site which anybody >could run with the same level of security. > >Look at the underground scene >They exchange ideas and code >They have some fantastic demos and games >They cannot publish their work >They help each other and they produce utter shite :) sorry but maybe I should have another look, but to be honest they are just as amateur as us. I was going to answer more of the points but they all boil down to the same thing. Sony gave you what you paid for, and you knew it at the time. If you can come up with a non-subjective area where Sony failed to fulfill its part of the contract Ill gladly take up the argument with you. Ok now for my time to rant, and I hope you'll understand this comes from reading the newsgroups for years and reading countless requests for things from Sony and stuff about competitions etc, etc. The yaroze can do a lot. Yes we have restrictions - but the most vocal people complaining are generally the people who have produced nothing and know nothing about programming. How many people have bought the Yaroze and realised its too hard, which it isnt if you could code C to a reasonable standard and knew a bit of maths (both mentioned on the sony site before buying the Yaroze). No ability to play fmv No file server No dual shock/multitap capability No ability to burn work etc If someone has written some games that have pushed the yaroze to the limit and then said damn i wish id had this/that then Id respect their point of view. You CAN do a lot with 1.5 megs main memory, basic 3d model handling and the pads etc so do it. Im not always this cranky, honest :) Rob Disclaimer: Anything I say has no direct relation to where I work (Sony), is not an official voice of where I work (Sony) and Sony doesn't even exist as far as I'm concerned.