Path: chuka.playstation.co.uk!news From: Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Fri, 18 Feb 2000 11:08:18 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <88ja81$1m02@chuka.playstation.co.uk> References: <88fb08$k301@chuka.playstation.co.uk> <38ad2085.4083773@www.netyaroze-europe.com> NNTP-Posting-Host: modem-106.ytterbium.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Robert wrote in message <38ad2085.4083773@www.netyaroze-europe.com>... >On Thu, 17 Feb 2000 23:46:53 +0000, Tony Ross > wrote: >The yaroze can do a lot. Yes we have restrictions - but the most vocal >people complaining are generally the people who have produced nothing >and know nothing about programming. How many people have bought the >Yaroze and realised its too hard, which it isnt if you could code C to >a reasonable standard and knew a bit of maths (both mentioned on the >sony site before buying the Yaroze). I can't understand this 'it's too hard' line at all. C isn't that hard to learn, and neither was using the Yaroze. i'd say it's probably been the easiest way to get into games creation - not just coding, but an environment where you can pull together your own graphics, sound and code to create something worthwhile. When I got my Yaroze last February I knew nothing of C or any kind of coding, and the last time I used any math was at school ( not a few years ago! ), but I stumbled about quite a bit, but learned and managed to find some time to write games. Okay, in a perfect world I'd like to see multi-tap use and be able to take my games round to show my mates on a cd ( and not the yaroze, cables etc.) as much as the others, but lets face it, it's not going to happen now, Sony have met their end of the yaroze agreement. However I do agree that there is a feeling of aimlessness around - people need motivation for their hobbies as much as anything else - but it looks like we'll need to provide that impetus ourselves. The active community is dwindling, and asking Sony for some help is going to fall on deaf ears. To end on an up note though, all I can say is in the meantime take a crack at that damn Gameswire competition! I didn't get my Yaroze until after GDUK , and also thought it was to be an annual event, so I'm not going to let this chance slip by! Stuart.