Path: chuka.playstation.co.uk!news From: Robert_Swan@scee.net (Robert) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Fri, 18 Feb 2000 13:20:21 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Message-ID: <38ad45a0.7880633@www.netyaroze-europe.com> References: <88fb08$k301@chuka.playstation.co.uk> <38ad2085.4083773@www.netyaroze-europe.com> <88jgr8$1m04@chuka.playstation.co.uk> Reply-To: Robert_Swan@scee.net NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Fri, 18 Feb 2000 13:24:42 -0000, "Steve Davison" wrote: >I would disagree with the point about people finding the actual coding hard, >I think its the dev tools and the quality of the manuals that make it hard. > >I learnt and created a few games using DirectX and windows before I tried >again with the little black box, and I still find it easier programming for >windows.......maybe I should have got the code warrior stuff ? > > personally I found almost all my problems were solved by looking at other peoples source code, of which there was a lot - but I appreciate there is more information available for other platforms and more active people with which to communicate. My (small) experience of windows programming showed that it was equally as hard (if not harder) than the yaroze - but there was hardly ever the need to really start a windows program from scratch because so much started code was available. Rob Disclaimer: Anything I say has no direct relation to where I work (Sony), is not an official voice of where I work (Sony) and Sony doesn't even exist as far as I'm concerned.