Path: chuka.playstation.co.uk!news From: sosman@terratron.com (Steven Osman) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Wed, 23 Feb 2000 16:27:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 118 Message-ID: <38b40a32.698514751@news.playstation.co.uk> References: <38ab5135.126831333@news.playstation.co.uk> <88ti5g$ad3@chuka.playstation.co.uk> <$N4puDAb1os4Eweh@trsoft.demon.co.uk> <88ugjf$3942@chuka.playstation.co.uk> <38b54835.648851278@news.playstation.co.uk> <38b3e1be.688155885@news.playstation.co.uk> <890plc$6g3@chuka.playstation.co.uk> NNTP-Posting-Host: 209.27.57.69 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.452 Unfortunately, you are correct. I don't think that requiring people to use the "swap trick" with their Yarozes is such a good idea, either :) Oh well. Sorry about that Tony! Steven On Wed, 23 Feb 2000 14:07:58 -0000, "Matt Verran" wrote: >IIRC whenever you put a disc into the machine it checks the protection, you >cannot use cdr's for data purposes... > >Steven Osman wrote in message >news:38b3e1be.688155885@news.playstation.co.uk... >> On Wed, 23 Feb 2000 13:01:19 +0000, Tony Ross >> wrote: >> >> >In article <38b54835.648851278@news.playstation.co.uk>, Steven Osman >> > writes >> >>Hi Tony, >> >> >> >>I had discussed this issue with some SCEA members on the Tuesday night >> >>chat. >> >> >> >>I was suggesting to them that we should collectively put together a >> >>large collection of sounds, textures, etc. and create CDRs out of >> >>them. >> >> >> >>This way, many games can access the CD directly (you'll just have to >> >>get a copy of the CDR - by burning it yourself or having someone do it >> >>for you), and not only will it provide a nice library of items to use, >> >>it will make game load time much faster. (reading off the CD is much >> >>faster). >> >This may be an ideal opportunity to contribute to a new boot CD >> >containing everything we need. >> >> Not a boot CD! The boot CD will have to remain unchanged, you'd pop >> this disc in after the boot disc. >> >> >Can we use a CDR once the Yaroze has booted? >> >> My guess is yes. If I'm not mistaken, the PSX copy protection scheme >> involves checking the disc at bootup time. Once booted, the system >> should be willing to accept CDRs. Perhaps we should test it out >> before getting too excited. >> >> >>Since you seem pretty anxious on this point, why don't you try to >> >>organize it? >> >> >I would be happy to take the contributions and compile them into a disk. >> >> Good! >> >> >>I'm sure if we all contribute a little, we can have a nice collection. >> >>We just need to make it a "standard library", so everyone just needs >> >>one disc, and all the files are in the same place for everyone. >> >Agreed! >> >> >>A good place to start? Well, there are tonnes of free textures >> >>packaged with software, and available on the Internet. >> >> >Send them to me (or give me the URL) >> >> I'll look for some, but others need to help. >> >> >I can eventually burn a CDR for each interested member. >> >> Well, I think the plan will be to help out people who can't burn on >> their own. Personally, I can download a disc image and burn it. We >> can either create a .zip file with the entire directory tree, OR >> (probably better) an ISO image so everyone has identical discs. >> >> >Make sure that they are free of copyright problems! >> >> Yes! Very important point! >> >> >Thanks Steven for the input. >> > >> >Lets get going then. >> >> I much prefer you with this attitude than with the other you were >> showing earlier! >> >> We need a good sound library in there too... See if you can find >> people to contribute some. >> >> This definately must be a group effort. Ideally, this will be a large >> enough collection to keep all of the members happy for a while, so we >> won't have to upload many of our own graphics by hand. If the >> collection is not a decent one, we'll find that we just volunteered >> ourselves into the CDR-of-the-week club, with new versions coming >> constantly. >> >> An important feature that we MUST put is a text file, perhaps in the >> root directory, containing a name of the compilation and a version >> number. This way, code will be able to automatically check and see if >> the right disc is loaded (i.e. right volume name, and version >= >> desired version) >> >> Also, there was a feature I was working on in my NY toolkit that you >> may find interesting conceptually. >> >> Basically, in the code, wherever I need an image, I pass in both the >> memory pointer where the image should exist, AND a filename. The >> library I wrote searches FIRST for the file, and if it does not search >> for the file, checks the memory address for it. >> >> This way, if a CD is in that contains the right files, all loading >> will happen off disc, and you only need to upload the executable. On >> the other hand, if the CD is not there, you'll need to upload >> everything. >> >> Steven >