Path: chuka.playstation.co.uk!trsoft.demon.co.uk!ARoss From: Tony Ross Newsgroups: scee.yaroze.freetalk.english Subject: Re: Where do we go from here? Date: Fri, 25 Feb 2000 21:01:27 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 53 Message-ID: <9LWJPEAn2ut4EwXJ@trsoft.demon.co.uk> References: <38ab5135.126831333@news.playstation.co.uk> <88ti5g$ad3@chuka.playstation.co.uk> <$N4puDAb1os4Eweh@trsoft.demon.co.uk> <88ugjf$3942@chuka.playstation.co.uk> <38b54835.648851278@news.playstation.co.uk> <38b3ddf1.12907334@www.netyaroze-europe.com> <38b544ff.19209129@www.netyaroze-europe.com> <38b6835f.1274545@www.netyaroze-europe.com> NNTP-Posting-Host: trsoft.demon.co.uk Mime-Version: 1.0 X-Newsreader: Turnpike (32) Version 4.01 In article <38b6835f.1274545@www.netyaroze-europe.com>, Robert Swan writes >ok - we obviously so disagree that we arent going to change each >others minds, which is fair enough. > >I would say a couple more points though > >1) everything you say has been covered many times before. While I'm >not suggesting that the fact that the previous attempts didnt change >anything should put you off trying to change things now - you should >be prepared for the same outcome. > >2) I've generally maintained that the restrictions we have do not >affect our development of games (maybe apart from the multitap :) ). i >think people should try to finish a game before complaining about >restrictions - there are far more pertinent restrictions on the games >we create and none of them are Sony related - the fact that we work in >our spare time, that we dont all know programming too well, that we >arent good as artists/ musicians and we are amateurs. Seriously, I >recommend people to work through a complete project before criticising >what we have/ dont have in the libraries. As an example - people ask >why we are stuck with the tmd format and gslibs - why not give us the >full libraries. Funnily enough a lot of those people cant even use the >gslibs because they dont understand maths/ 3d matrix calculations so >they definately wouldnt be able to use the lower level functions. I admit that I am a 2D freak but I studied Vector Analysis at UNI and a bit of Tensor Field Theory so I would be ok with 3D 'I Hope' ;) >you do have a passion about the yaroze - so get developing :) I want to but I would like to have the opportunity to put it out somewhere on a demo disc. Not that it's fantastic or anything but it's mine and I want it out there. >Rob I had no intentions of offending you personally Rob so please don't take any of this that way. I have since had to defend my 'rant' but I did want some clarification about what we could do. SONY are bound to cut off the website and news groups eventually. 1) Can we keep our dev. tools? 2) How can we continue to discuss the projects after the NET part goes? 3) What are our options regarding demo disks on other mags? 4) Is there no way of salvaging the OPM situation? I could probably complete my game in about a month or so. I still can't understand why they won't continue to take submissions. Thanks for any help offered. -- Tony