Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.freetalk.english Subject: Re: Transfers to video mem Date: Mon, 14 Apr 1997 11:07:33 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <335201E5.4A5D@micronetics.com> References: <3351F992.63E2@micronetics.com> <3351FCC1.20AA@interactive.sony.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.0b2 (Win95; I) X-Priority: 3 (Normal) sceetech wrote: > > Jim wrote: > > > > Don't know what you mean by 'mon.exe' at all. Sorry, I still have to wake up this morning. :-) I meant the Yaroze console program. > > Have much better news for you: the direct binary downloading > which can be invoked by program code under CodeWarrior, I would be using code warrior if the IDE didn't stink so much. > is soon to be built into the siocons setup. > Hence, Yaroze program code will soon be able to say So we can completely skip main ram? (As far as my program is concerned anyway.) I did notice that the ps console program had functions to move data to SRAM/VRAM but I could not see how to use it from siocons. > > We are awaiting news of developments, will let everyone know > with sample code as soon as we have it working. > > Lewis Can we expect this in the next few weeks? Thanks for the quick reply. Jim