Path: chuka.playstation.co.uk!ira.rainey From: ira.rainey@btinternet.com (Ira Rainey) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Code W****r Date: Thu, 19 Mar 1998 18:19:49 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: References: <3509BEF1.27D0@kprob.demon.co.uk> <01bd4f38$cc655dc0$79d449c2@Angela1.intelligent-group.com> <350C31A1.54F2@manc.u-net.com> <01bd507c$7472f6a0$74d449c2@Angela1.intelligent-group.com> <350D2CB7.52EA@manc.u-net.com> <6ek003$dud26@chuka.playstation.co.uk> <6ep7vs$l5r6@chuka.playstation.co.uk> <6epdls$l5r7@chuka.playstation.co.uk> NNTP-Posting-Host: host5-99-48-46.btinternet.com X-Newsreader: MT-NewsWatcher 2.3.5 In article <6epdls$l5r7@chuka.playstation.co.uk>, "JohnT" wrote: > What does that have to do with Visual C++ and CW? Nothing!! > Besides, the people who made Windows NT are not the same people who made > Visual C++. They just all work for the same company. Microsoft programmers > are split into MANY teams all working on separate projects. One team may be > better than another and the teams stick to the project they are assigned to. It has everything to do with it. The point that I'm trying to make is that it isn't just Metrowerks that make buggy software, and for what CW cost it is a damn cheap code development environment, especialy considering the small platform base that are likely to buy it. I can't see Metrowerks making a killing from selling copies of CW for PSX, but they do it anyway. Look at how much something like VC++ costs, and compare the value for money. Ira