Path: chuka.playstation.co.uk!news From: "Aaron Gandaa" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Tue, 28 Mar 2000 14:38:18 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 87 Message-ID: <8bqcjq$h0t3@chuka.playstation.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> NNTP-Posting-Host: tnt-3-13.easynet.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Okay before I start may I warn people that I'm at work and I'm annoyed (FTP problems) so I'll probably start to go on a mad one..so please stop me If I ramble too much. I suppose as much as my dynamic TMD failure did irritate me (can't complain as that's my own failure as opposed to SONY's). I do have to agree with the points laid out by Matt Verran. The stability of the developement system was really good the only times my playstation crashed was when it was my own fault (using pointers with out declaring them first). The thing though that prevented any large scale quality projects on the Yaroze though wasn't lack of support from SONY or abilities of the programmers:- It was down to the team work factor I'm guessing that most people who had a yaroze spent the first couple of months wondering why their TMD's wouldn't appear and the next couple of months after that trying create to something and usually you'd probably be working on that project on your jacks. Trying to work on something over the net is quite hard. Discussing your ideas over e-mail is irritating you raise a point and it takes a day to get a reply etc. On the other hand doing a project on your own is a long thing..take my attempt at a shoot em up IONSTORM. It took me months to get anything done as I had other commitments (uni, a job, a life...) and I'm sure that all of us have the same problems, most of us aren't full time programmers so we don't get the time we would like to develop our projects which is a shame. Maybe Eclipse Software and other teams set up will address this but who knows.... In the summer I want to try to get a whole load of yarozers together, this will probably involve living in some town (nice if it could be London but if not no biggie) for a couple of weeks and attempting to create a project. As far as quality goes I have had many criticisms levelled at me saying that the quality of Yaroze Games is shit, but most people even don't have an idea of the effort and work required to produce a game or even a level of a game. But I don't think we will see the best project coming from the Yaroze until the PS ready to be scrapped. Look at the MEGADRIVE for example most of the really great games for that system were released towards the end of its life (Gunstar Heroes, Alien Soldier) I still cling to the hope that SONY will use what they have learned during the course of the Yaroze project to hopefully produce a PS2 version, but would that power be too much for one person to handle? (I don't want to start getting all megalomanical or begin a moral debate here...video game world domination, maniacal laughter etc). Imagine the potentially foolish and ridiculous projects that could be produced.... I definitely would be in line to buy one if they did... Aaron. aaron@blaisetech.xs3.com http://www.blaisetech.xs3.com PS: Feel free to flame me for any crap comments I have made.. Matt Verran wrote in message news:8bq09p$h0t2@chuka.playstation.co.uk... > > 1. What your opinions are on developing for the Net Yaroze. > > I love it. There are a few small failings but out of what I have used in > the past(PC/Amiga) it's almost a perfect development tool. So many good > points: stable/level/standard/unchanging platform, bug free and well > featured API, the internet newsgroups/websites, SONY support, the > now-defunct fame game, all the dev tools needed as part of the package. It's > just a shame it's coming to the end of it's life now really... > > > 2. What you think were the objectives of the Net Yaroze and do you think > it > > was successful in meeting these objectives? > > I think SONY recognised the lack of skills and saw a niche market (something > it is, or used to be interested in permeating). Was it successfull? Well > SONY have said the program was a success, they sold out of units in all > regions, although the price did drop significantly before that happened. > They have employeed many yarozer's themselves and more have gone on to find > games jobs with other developers. I just hope it was enough of a success to > warrant a NY2, not for the additional power but for the renewed support, > competitions, new users, and the more relevant experiece it would provide. > > cheers > Matt (a very happy yaroze owner) > >