Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Tue, 28 Mar 2000 19:52:06 +0100 Organization: Netcom member Lines: 24 Message-ID: <38E0FF56.3B708B28@netscapeonline.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> <8bqcjq$h0t3@chuka.playstation.co.uk> NNTP-Posting-Host: host62-6-89-14.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en Hi Aaron, I think your points are very valid and I agree that it was mainly down to the lack of teamwork from us. Everyone was helpfull on the NG's and with example code, but it just needed that extra part of having a team to work with. I've found it a big bonus working with my current team (Asylum) on our entry into the GamesWire comp, because everyone can work to their strengths, leaving the others to do theirs. I would definately welcome a chance to actually work alongside people in the flesh! But untill then, Eclipse and others are the best bet. Hopefully we can do as you say and at least let the Yaroze go out with a bang and make some VERY good games! Oh and one last thing! Even though Team Asylum will still be entering the GamesWire comp, and defecting to DirectX, We will still be doing a superior Yaroze version AND we promise to continue to plug the Yaroze at every opportunity (including those magazine interviews they expect us to do!)!!!!! BTW man, mail me and let me know how things are going with you! Are you getting the newsletters OK? Marc.