Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Tue, 28 Mar 2000 22:05:54 +0100 Organization: Netcom member Lines: 19 Message-ID: <38E11EB2.265DC65E@netscapeonline.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> <8bqcjq$h0t3@chuka.playstation.co.uk> <38E0FF56.3B708B28@netscapeonline.co.uk> <8br30k$imc3@chuka.playstation.co.uk> NNTP-Posting-Host: host213-1-188-109.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en Well the new Public Eclipe site (www.eclipsesoftware.co.uk) will combine both Yaroze and Windows sections, although I might have made a few enemies amongst PSX hackers with a few "don't lie, your stuff is no better than Yaroze" on messageboards. hehe. I certainly hope we can continue the Yaroze for as long as poss.... Eclipse members have 3 new games due shortly, and I know of many more on progress, so hopefully this will be an encouragement to others....... Oh on a side point, I have recieved conformation from the organizer of the GamesWire comp, that My DirectX/Yaroze based API will be allowed to be used by other Yaroze members if they wish to enter the comp. Either way you look at it, the GamesWire comp could still be a BIG boost to us entering the industry, so hopefully we can still parade our games (then add a few comments on how it was the Yaroze scene that got us there!)... :-))) Marc.