Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Tue, 28 Mar 2000 23:57:29 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <8brdd5$llr1@chuka.playstation.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> <8bqcjq$h0t3@chuka.playstation.co.uk> <38E0FF56.3B708B28@netscapeonline.co.uk> <8br30k$imc3@chuka.playstation.co.uk> <38E11EB2.265DC65E@netscapeonline.co.uk> NNTP-Posting-Host: host62-6-69-223.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 > Oh on a side point, I have recieved conformation from the organizer of the > GamesWire comp, that My DirectX/Yaroze based API will be allowed to be used by > other Yaroze members if they wish to enter the comp. Hmmm ... that's very interesting.... how much of the Yaroze routines will you be emulating? Would they still reference TMDs etc as per the Yaroze? Have you got anything up and running with it yet?