Path: chuka.playstation.co.uk!news From: "Jon Prestidge (Moose)" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Wed, 29 Mar 2000 22:29:58 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <8bttpf$j172@chuka.playstation.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> <8bqcjq$h0t3@chuka.playstation.co.uk> <38E0FF56.3B708B28@netscapeonline.co.uk> <8br30k$imc3@chuka.playstation.co.uk> <38E11EB2.265DC65E@netscapeonline.co.uk> <8brdd5$llr1@chuka.playstation.co.uk> <38E23D82.86BCB278@netscapeonline.co.uk> NNTP-Posting-Host: host213-1-90-116.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 > At the moment, I'm not actually 'emulating' the Yaroze routines as such, I am > making a API that is similar to the Yaroze one in ease of use .. I gather from what you say there that the DirectX stuff is a lot harder to get into than the Yaroze stuff. > I will soon, IF i get enough people interested in it, will set out to make > a DirectX based program that will run on Yaroze code With as little changes as > poss (if this is allowed) if not, I will make it as close as I 'Legally' > can........ ... I beleive reverse engineered stuff is usually OK... but I agree it is a grey area. If you have to make it significantly different you can always write a source code processor that will make the changes automatically...I'm quite good at source code processors so if you need such a thing writing I may be able to do it for you... as for other help, I probably haven't got the time, and I don't know any DirectX. I'm sorry that I can't say for certain whether I'd use your library or not... it just depends on how quickly I manage to finish my project (it looks like taking as long as a peice of string). Jon