Path: chuka.playstation.co.uk!news From: thechief666 Newsgroups: scee.yaroze.freetalk.english Subject: Re: Net Yaroze Date: Thu, 30 Mar 2000 21:00:10 +0100 Organization: Netcom member Lines: 22 Message-ID: <38E3B249.2B4E3BA7@netscapeonline.co.uk> References: <8boudp$fon3@chuka.playstation.co.uk> <8bq09p$h0t2@chuka.playstation.co.uk> <8bqcjq$h0t3@chuka.playstation.co.uk> <38E0FF56.3B708B28@netscapeonline.co.uk> <8br30k$imc3@chuka.playstation.co.uk> <38E11EB2.265DC65E@netscapeonline.co.uk> <8brdd5$llr1@chuka.playstation.co.uk> <38E23D82.86BCB278@netscapeonline.co.uk> <8bttpf$j172@chuka.playstation.co.uk> NNTP-Posting-Host: host62-6-95-184.btinternet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb]C-CCK-MCD NetscapeOnline.co.uk (Win98; I) X-Accept-Language: en-GB,en Well DirectX isn't as hard as you would imagine to program for, the only real hardship in converting Yaroze to DirectX is silly things like sprite rotation and such. Sure you can do it, but it doesn't work on every system (suprise-suprise), so you have to resort to using it as a 3D texture to rotate (which is basicaly what the Yaroze does anyway), but it does mean learning the basics of Direct3D............ It's nice to hear from other interested people-outside of Eclipse-and even nicer to see that there are still a few Yarozers (other than the members of the aforementioned group!) that respond to the newsgroup messages AND more importantly are making games! I won't be putting my 'API' up on my Yaroze site, since it would be easier for me to keep track of anyone who has it - so I can keep a mail list for updates! I will keep regular messages (assuming we do get the Newsgroups back) on the NG's on my progress though for anyone who is interested, but is still a little weary of DirectX................ Cheers for your interest mate! Marc.