Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: PS2 Information on Ars Technica... Date: Mon, 03 Apr 2000 15:04:43 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <38E8A4FB.256FBCB1@easynet.co.uk> References: <38E4190C.15BB244E@fulcrum.com.au> <8c9qai$e4k1@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.238 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Matt Verran wrote: > > Given the description there, I think it's unlikely that we'll see a > > Net Yaroze style kit for the forseeable future. It's going to take some > > serious investment in library development before it's accessible to > > hobbyists. > > Hmmm, I dunno, it looks like the bloke has worked all this out on his own > rather than with a dev kit, he'd be bound by an NDA if he did have a dev kit > wouldn't he? Anyway isn't it going to look very complex when veiwed at such > a close-to-the-metal angle? It all depends on the API. The impression I've > got is that there are several different ways of doing things and the > libraries are currently immature. > The impression I got from the article is that you need to do a lot of work in assembler to successfully utilise the PS2 architecture. But they've added lots more commands to the CPU instruction set to make the transition easier. Phil