Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Code W****r Date: Thu, 19 Mar 1998 22:15:05 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 106 Message-ID: <6es5ep$l5r31@chuka.playstation.co.uk> References: <3509BEF1.27D0@kprob.demon.co.uk> <01bd4f38$cc655dc0$79d449c2@Angela1.intelligent-group.com> <350C31A1.54F2@manc.u-net.com> <01bd507c$7472f6a0$74d449c2@Angela1.intelligent-group.com> <350D2CB7.52EA@manc.u-net.com> <6ek003$dud26@chuka.playstation.co.uk> <6ep7vs$l5r6@chuka.playstation.co.uk> <6epdls$l5r7@chuka.playstation.co.uk> <6es40v$l5r22@chuka.playstation.co.uk> NNTP-Posting-Host: userl335.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >> >Show me someone who claims they can make a complex program that is 100% bug >free and I will show you a liar! OK. Check out Nice ARS 1.4 at ~steved on SCEE. It's something I knocked up whilst my Lamborghini was being serviced (the ash tray had to be emptied). On a more serious note. Metrowerks should seriously consider release the compiler and linker tools as command line tools. If people don't like the user interface (some do/some don't) then they can use whatever editor/IDE they choose. Everybody happy. What do think Metrowerks ? You know it makes sense. Please !...... PS. To get the greatest error message in the world to popup from deep within developer studio, create a 0 byte .jpg file and open it with developer studio ! Regards Steve Dunn JohnT wrote in message <6es40v$l5r22@chuka.playstation.co.uk>.. . > >Ira Rainey wrote in message ... >>In article <6epdls$l5r7@chuka.playstation.co.uk>, "JohnT" >> wrote: >> >>> What does that have to do with Visual C++ and CW? Nothing!! >>> Besides, the people who made Windows NT are not the same people who made >>> Visual C++. They just all work for the same company. Microsoft >programmers >>> are split into MANY teams all working on separate projects. One team may >be >>> better than another and the teams stick to the project they are assigned >to. >> >>It has everything to do with it. The point that I'm trying to make is that >>it isn't just Metrowerks that make buggy software, and for what CW cost it >>is a damn cheap code development environment, especialy considering the >>small platform base that are likely to buy it. I can't see Metrowerks >>making a killing from selling copies of CW for PSX, but they do it anyway. >>Look at how much something like VC++ costs, and compare the value for >>money. >> >Show me someone who claims they can make a complex program that is 100% bug >free and I will show you a liar! >Comparing bugs in a vastly complex system such as NT with the bugs in a >comparatively simple program is like comparing chalk and cheese. Given the >size and number of bugs I would say NT has about 2-5% buggy code and CW a >lot more (only judging from reports I've seen on the news groups, I have not >used it enough to form a percentage!! ;) >It would be more prudent to compare CW with, say, Microsoft's Developer >studio. In all the time I have used Developer Studio I have not seen nearly >half the amount of bugs as have been reported for CW. > >JohnT > >--------------------------------------- --------- >Contact me at http://wwp.mirabilis.com/9461567 > Send e-mail to johnt@nettech.demon.co.uk >Visit my web site at http://www.coco.net.uk/johnt >--------------------------------------- --------- > > >