Path: chuka.playstation.co.uk!news From: "Matt Verran" Newsgroups: scee.yaroze.freetalk.english Subject: Re: US / Japanese Game Compatibility Date: Sun, 16 Apr 2000 16:01:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <8dcknc$18e3@chuka.playstation.co.uk> References: <8cplsv$1vo1@chuka.playstation.co.uk> <8cq98m$1vo2@chuka.playstation.co.uk> <8cql0n$4vq1@chuka.playstation.co.uk> <8cs5tr$7d51@chuka.playstation.co.uk> <8dc85o$18e1@chuka.playstation.co.uk> <8dcglk$18e2@chuka.playstation.co.uk> NNTP-Posting-Host: host213-1-93-111.btinternet.com X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 > I personally think it depends on what type of game. Games in NTSC run > at 60 frames per second while PAL at 50 frames per second. So if you > want to play Street Fighter then 60 fps would like much better. However, > it really wouldn't matter for a RPG! It has mostly to do with the fact that > people buy NTSC games because they are released much sooner. Don't > ask me why!!! I hear people complain about this too often because they > don't > understand marketing, programming or the game industry. We can have a > thread > that can go on forever about game release dates but I won't take part in it. > This is > all I have to say :) I sometimes wish they would spend longer on conversions and get them right, Japenese developers still seem to have problems translating thier games. Or were Metal Gear Solid and FF7 (for example) really that cheesy, confused and inarticulate in their native language?