Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: Portable Playstation at E3 Date: Thu, 27 Apr 2000 12:04:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <39081EC2.4864E336@easynet.co.uk> References: <38FF30DE.7BAA6F31@easynet.co.uk> <39007ee6.812409@www.netyaroze-europe.com> <8dq5um$3js2@chuka.playstation.co.uk> <8dqo5v$6dl1@chuka.playstation.co.uk> <8ds0hj$6m1@chuka.playstation.co.uk> <8dsut8$18r1@chuka.playstation.co.uk> <8dtddj$2c21@chuka.playstation.co.uk> <8dueih$qft1@chuka.playstation.co.uk> <8e1k15$4ac2@chuka.playstation.co.uk> <8e1l4r$4ac3@chuka.playstation.co.uk> <39056278.5BFE59E7@easynet.co.uk> <390595c3.5927859@www.netyaroze-europe.com> <3905A899.E03BDC45@easynet.co.uk> <8e7mk2$8lg1@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.238 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.61 [en] (Win95; I) X-Accept-Language: en Interesting comparison: the last 'bust' in the games market came soon after the last days of the Speccy. If the Playstation is the ZX Spectrum of the late 90s/early 00s then maybe the current video game boom is heading for another crash. Phil "Jon Prestidge (Moose)" wrote: > Yeah things are getting a bit frantic. A far cry from what happened with > the ZX Spectrum... > I suppose some Yarozers were too young to remember or may not even have been > born in 1983 so I'll elaborate a bit:- > I remember trying to write something on the Spectrum but it got superseded > before I had finished the game (by the QL, Atari ST etc) and at the time I > thought I'd better move the next platform quick and start working on that > since people will be chucking their Spectrums in the bin pretty soon -- no > future in the Spectrum I thought... WRONG, WRONG, WRONG, WRONG, WRONG, > WRONG, WRONG! People instead ran the damb things into the ground, bought a > new one and ran that into the ground too....really until the Aimiga hit the > scene I seem to remember. There seemed no limit to how much people would > put-up with a 5 minute wait (if it worked) for a game to load.