Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Jeff Lawton" Newsgroups: scea.yaroze.freetalk,scea.yaroze.hardware,scea.yaroze.programming.gnu_compiler,scee.yaroze.freetalk.english,scee.yaroze.programming.gnu_compiler,scee.yaroze.programming.libraries Subject: Re: Root counter controls... Date: Fri, 20 Mar 1998 09:14:59 -0500 Organization: SCEA News Server Lines: 37 Message-ID: <6etta3$mfo1@scea> References: <6ec3ji$i0m17@scea> <6eqm63$l5r14@chuka.playstation.co.uk> <6er7qh$l3g5@scea> <6esf11$l5r32@chuka.playstation.co.uk> NNTP-Posting-Host: pc42.aug-ga.ddinet.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:530 scea.yaroze.programming.gnu_compiler:90 scee.yaroze.freetalk.english:575 scee.yaroze.programming.gnu_compiler:183 scee.yaroze.programming.libraries:143 SCEE wrote in message <6esf11$l5r32@chuka.playstation.co.uk>... >Hi Jeff, > >RCntCNT2 counts in 8 clock ticks ( 33Mhz/8 ) >To time a routine use the following... > >ResectRCnt( RCntCNT2 ); >StartRCnt( RCntCNT2 ); > >call routine > >time = GetRCnt( RCntCNT2 ); > > >I'm sorry you thought I was being unhelpfull with my last response, but I >offer the same advice to professional developers, plus with the Yaroze you >don't have access to any other timers as they are used by the libraries >internally. I am thankful for any respose.. Sometimes I just get fed up with the docs.. I like to know how to use what it is I'm playing with. One of those things was timers... Currently I do use the vsync because no one seemed to know how the timers functioned... The response you just gave me is exactly what I was looking for.. I wanted to know how they worked... I couldn't for the life of me figure out what you passed into the timer... I surely didn't mean to sound rude about it... Was meant more as sarcasm... Sorry if I offended you. BTW Thanks for the solution to my question. Regards, Jeff / Nemesis