Path: chuka.playstation.co.uk!news From: "pal" Newsgroups: scee.yaroze.freetalk.english Subject: [NOISE] Re: I have a problem... Date: 5 Sep 2000 21:46:15 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <01c01782$948c8bc0$cc9624c3@pal-s-omnibook> References: <39B54C37.70610E7E@btinternet.com> NNTP-Posting-Host: nas1-204.aub.club-internet.fr X-Newsreader: Microsoft Internet News 4.70.1155 Chris Wallace wrote in article <39B54C37.70610E7E@btinternet.com>... > Hey all, > I'm having a nasty problem with DnR... > It is so unstable that I can fix, change or add anything. > I can add a simple FntPrint and have it crash before the end of > InitGame. And because of this I can get it finished, even tho it > shouldn't be long... > Is there any obdvious things that cause this or is it deeper? Well, that is just typical of C programs... Usually the solution is to start again from scratch. All design decisions you've made during development will then be made at a proper time, before coding ;) This is sad. Is FntPrint the only suspect ? If so, it's not too hard to replace. Maybe you could post a piece of your source that crashes (As it crashes in the init, should not be too long for us to read) ? > Chris. > >