Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.freetalk.english Subject: Re: dot product Date: Fri, 15 Sep 2000 09:06:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <8psld2$6802@chuka.playstation.co.uk> References: <8pr7um$6801@chuka.playstation.co.uk> NNTP-Posting-Host: 43.194.204.241 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 float DotProduct(VECTOR v0, VECTOR v1) { return (v0.x*v1.x + v0.y*v1.y + v0.z*v1.z); } "Jon Prestidge (Moose)" wrote in message news:8pr7um$6801@chuka.playstation.co.uk... > How do you calculate the 'dot product'? No hurry on this -- I don't need > to know now, I'm just interested. From what I gather, reading various 3D > tutorials, it may be prove useful to me sooner or later. > > Jon > > > >